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Notes


The party is in a balloon towards Yon. Hasur tries to create an arm on Squirt. A spork is now sticking out of him. But he is unable to move it around.

The party arrives in Yon. A dark an gloomy place where it rains and thunder clouds cover the sky.
Lightning can be seen jumping from one to another metal spire on top of tall hills. Most of these metal spires have either a sun or moon figure on top of them.

After landing the balloon pretty much takes of. The party can see an elf with a crescent moon mask and a dandelion with a rapier standing on one of the tall peaks further up. The dandelion pulls his rapier out but seems to lower it after the elf seems to say something to it.

After coming close the elf named Gleam seems to know the party came from the Carnival. See seems to know the hats that Connie is wearing. Gleam is trying to find Glister her sister. She explains that Gleam and Glister came here to find this legend theater. As they were looking to grow their talent. But on arrival, after they knocked on the door at Motherhorn, Gleam and he sister Glister were immediately split up. Glister is captured and Gleam was send away after some time. In the short time at Motherhorn Gleam her shadow was snipped off by Endelyn

Gleam was found by Amidor the Dandelion. He tells the party that people without shadows (shadowless) creatures are looked down upon in Prismeer. Most people don't trust them or the people that befriend them. But he could not let her walk this place alone. He took her in.

Together with Gleam and Amidor is a big bumblebee called Pollenella. Amidor is helping her to be save from her Cyclops Beekeeper. Pollenella wants a free life instead of being captured as a slave to make honey in the beehive of a Cyclops Beekeeper.

The party is open to stick together and help each other. That could be keeping Pollenella save / dealing with the beekeeper or finding Glister to reunite the sisters.

QUEST: Deal with the Cyclops Beekeeper
QUEST: Reunite Gleam and Glister

Amidor advised to first find a save place for Pollenella and see if the Korreds at Lockbury Henge.
They agree to go there and deal with the Beekeeper when they might find him.

On the way towards Lockbury Henge there are several things they can see. Further up towards the north are some pillars that seem needly spaced. On top of one of these large pillars they see a fire lit. They have to travel next to a cliffs edge. Looking down the cliff they can see only clouds and mist. They decide to throw something down to see how long it takes until they hear it hit anything. Though it never seems to hit ground. Further out south east of this cliff's edge is only clouds and mist.

When they continue they get to a lake and see a small goblin child holding a flying kite. She asks for help as she can't hold it anymore. Feenia the goblin child tells the party that she stole something from Creeping Lyn. And see didn't want to punish her. As long as she kept flying the kite. And after grabbing the rope Creeping Lyn told her that if she let go she would become and old thing.

Feenia doesn't dear to let go and everything she gets more upset the wind picks up. Feenia knows that what ever this curse is, it's the blue bows that are attached to the string.

With the help of a mage hand JID can easily untie the first 3. But the mage hand does not reach far enough for the last 2. A back and forth to let go or not, and how to deal with the last bows. Eventually Connie uses the Winged Clown Boots to just fly up on untie the last 2 bows.
The kites falls to the ground and Feenia is released from the curse.

Feenia tells the party that she knows a small cave she could hide in. But Osros doesn't have it and picks up Feenia to take her with them. Crying and upset, but she really doesn't seem to have another choice.

They travel towards Lockbury Henge. Climb upon the plateau and are greated with a smoldering fire but no one to be seen but a small chess like game that seems to be in the middle of play. While no one of the group knows the game 2 party members think they might know 1 move that seems to make one of the 2 sides win the game. Rio moves the peace to the place he thinks might be a winning move.

Out of no where 2 voices spawn behind them. 1 Happy as she seems to have won the game by this move. They are greeted by 2 Korreds. Argantle and Jagu. They welcome the party and share the following information:

As a gift for the help of winning Argantle the game. She presses a stone in her hands to create a beautiful star shaped sapphire. When Rio holds it, it starts to glow and he feels sharper then normal. Argantle explains he will feel lucky for the next 24 hours.

While talking more Korreds show themselves. And they suddenly start the grind their teeth and stamp their hooves. They seem to get annoyed by the very faint sound of pickaxes hitting stone. Argantle takes a stone and hurls it 100 feet eastwards.

She tells the party:

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Eventually the party is willing to go and deal with the brigganocks. The Korreds are so happy about that, that after the noise stopped they start dancing and ask the party to join in. Everyone does so.

QUEST: Deal with the brigganock

Last they decide and arrange to leave Feenia with the Korreds. She will be save here.

This is where we end the session

Questions