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Notes


The party goes up on Telemy Hill. And are stopped by 3 walking and talking tree. Who introduce them into Prismeer's The rule of 3.

Rule of Hospitality. When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.

Rule of Ownership. You must not steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.

Rule of Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not happen immediately.

Then they find Jingle Jangle and ask her help. She is willing to help free Sir Talavar. Jingle Jangle asks help to get the harengon's shaken up. As she tells the party they stole here truffels (QUEST: Find Jingles Jangels truffels) When the party mentions they can help with that Jingle Jangle's happiness seems to lighten up. See takes one of the keys from her jacket and gives it to the characters. This opens the cage of Sir Talavar

Osros speaks to Sir Talavar as she is affread Sir Talavar will run off. The party asks him to help with a lot of stuff he doesn't seem to be able to remember.
Leaf writes down a note for Summer Queen for Sir Talavar to ask her or get from her

After leaving Jingle Jangle and heading towards a big tree stump surrounded by wooden pathways that they spotted from the hill, the trees on the hill start dancing around the party. They are happy they lightened the mood of Jingle Jangle. One of the trees gives the party a Iron Key. Hey doesn't know what is belongs to. But it's a gift for their help.

While at the bottum of the hill they notices the water level had risen again.
Though they spot a wooden raft floating by. With some afford they manage to reach it. Though it's not big enough to carry all the party members. 2 of them need to walk through the water.

Sadly after 40 minutes of using the raft. The water level drops again which makes the raft become stuck in the mud. Milvio ties it up on a mushroom. At that moment they get jumped by 5 mod mephits that ask the party if they can guess what is their favourite food. Everyone has a guess but they guess wrong. Mud Pie was the answer. They Mephits are annoyed and attack the party.

They managed to kill the Mephits and continue their travel towards this place where they expect the harengons to live.
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They come across a walking building. After knocking on the door with a mage hand an old woman opens the door and makes the building hold in it's place. A rope ladder lets them enter the building. It's called the Inn at the end of the road. The woman Tsu Harabax is the innkeeper and welcomes them for some food and rest.

The inn holds 2 other customers. The party speaks to Tsu Harabax and the other 2 (a dwarf and a fairy)

The dwarf tells the party that Hither changed the last few weeks. It used to be a lively colorful world. But recently changed into a swamp. He thinks it's due to Bavlorna taking control. He does not know what happened to Zybilna
The dwarf tells the party about Clapperclaw the guide that could bring the party towards the palace of Zybilna. The people of the Soggy Court can probably tell where the guide might be.
They are located at Downfall
The Dwarf tells the party they The Rule of 3 no longer is enforced that much as it used to be.

The party Long Rests

Loot


Questions